3d animation

Over the years, I’ve worked with 3D Studio MAX, Maya, and even trueSpace to model, texture, light & animate 3D characters & environments.

During an animation class at Carnegie Mellon, I created Hamsters in Space in Maya, and later worked with a small team to create Playin with Fire.

While taking the Building Virtual Worlds class, I used 3D Studio MAX to model and paint characters & environments for immersive virtual reality worlds such as The Quest for the Holy Grail and The Duel. (I also did some keyframe and motion-capture animation for these, but most of the animations for BVW projects were scripted by the programmer)

Most recently, however, I have been using 3DS MAX to create animations and still renderings of proposed architectural spaces and media designs for clients of Local Projects. The flythrough of SeaGlass: The Carousel at The Battery is currently being used by The Battery Conservancy to raise funds to complete building, the Astor Place redesign is still going through the proposal process, and the New York Visitors Center is now open to the public. A flythrough I produced with Local Projects was also instrumental in Local Projects & Thinc Design winning the proposal for the National September 11th Memorial Museum, but I’m not allowed to show that animation to anyone.

Leave a Reply

Your email address will not be published. Required fields are marked *