Really gettin there… Continue reading You Gotta Try This Pole!
Category Archives: Animation
Don’t Tease Me, Bro
Still could use some pose & timing tweaks, but other than that, it’s all about cleaning up and tweaking the curves now. Continue reading Don’t Tease Me, Bro
3d animation
Over the years, I’ve worked with 3D Studio MAX, Maya, and even trueSpace to model, texture, light & animate 3D characters & environments.
During an animation class at Carnegie Mellon, I created Hamsters in Space in Maya, and later worked with a small team to create Playin with Fire.
While taking the Building Virtual Worlds class, I used 3D Studio MAX to model and paint characters & environments for immersive virtual reality worlds such as The Quest for the Holy Grail and The Duel. (I also did some keyframe and motion-capture animation for these, but most of the animations for BVW projects were scripted by the programmer)
Most recently, however, I have been using 3DS MAX to create animations and still renderings of proposed architectural spaces and media designs for clients of Local Projects. The flythrough of SeaGlass: The Carousel at The Battery is currently being used by The Battery Conservancy to raise funds to complete building, the Astor Place redesign is still going through the proposal process, and the New York Visitors Center is now open to the public. A flythrough I produced with Local Projects was also instrumental in Local Projects & Thinc Design winning the proposal for the National September 11th Memorial Museum, but I’m not allowed to show that animation to anyone.
National 9/11 Memorial Museum
Thinc with Local Projects
2007 – present
Local Projects and Thinc Design are the exhibit designers for the National September 11th Memorial Museum. Local Projects’ primary role is the interactive media design, however during the proposal process, the flythrough I rendered helped us secure the bid. In the time since, I produced renderings of exhibit concepts for internal discussion and external presentations. (I did not, however, make the image above, as I am not at liberty to show anything I have worked on for this project)
I am no longer working with Local Projects, but they and Thinc continue to design the 9/11 Museum, which is expected to open sometime in 2011.
Times Square Visitors Center
Local Projects & WXY Architecture + Urban Design
2006 – 2008
The Times Square Visitors’ Center has been in on and off development for a few years, and has seen two major design approaches.
What both designs share, however, is the ability to transform the space with media: Lots of screens and architectural features are replaced by a bevy of strategically placed projectors that allow the feel of the entire space to be changed at a moment’s notice. Continue reading Times Square Visitors Center
Astor Square
Local Projects & WXY Architecture + Urban Design
2008
A more pedestrian-friendly redesign of Astor Place has been planned for years, but now appears to finally be taking off. When WXY Architecture + Urban Design created their proposal for the Astor Place redesign, they called in Local Projects to come up with a media installation, and to create a flythrough of the proposed space. Continue reading Astor Square
SeaGlass Carousel
Local Projects & WXY Architecture + Urban Design
2005 – present
Local Projects is collaborating on the development of a new carousel for Battery Park. Its theme of sea life will link the carousel with the original New York Aquarium. The public will ride on sculpted, glowing sea creatures, surrounded by projected media of schools of fish, creating an immersive environmental ride. Continue reading SeaGlass Carousel
Playin With Fire
Manuel Arias, Eddie Canaan, Lauren Collings, Sterling Ely, Linda Liao & David Lien
2003 Continue reading Playin With Fire
Hamsters in Space
2002
I made this Maya animation about a hamster’s adventures on a distant planet for an animation class at Carnegie Mellon in 2002. Continue reading Hamsters in Space
zutroy
http://www.youtube.com/watch?v=tpfdNISoWFw
c 2001
Zutroy is a little video I did several years back as an excuse to try combining greenscreening and claymation. Unfortunately I underestimated the amount of frames I’d need to animate for Zutroy’s movements in the greenscreen segments, so when I stretched out the timing to fit, he became pretty slow & choppy. That and my little “rap” is just absurd. Apolgies for the cheese.