Category Archives: Portfolio
Hennessy Girls
Illustration for Hennessy promotion
Game Live E-Leaderboards
2007
Animated flash-based leaderboard & announcement system for the Championship Gaming Series portion of the Game U Tour.
As part of the Game U Tour, I traveled to universities across the US, and helped set up a few dozen gaming kiosks for students to come play. While running the Championship Gaming Series portion, I was responsible not only for running the tournaments, but for creating and running the electronic leaderboard & announcement system.
The animated through several announcements and brackets, pulling the data from a file on my laptop.
I later created another E-Leaderboard system for Game Live Events to use in their NASCAR Challenge Tour.
Plunger Madness
2001
Admittedly one of the most sophomoric worlds (I was a sophomore, after all) in BVW history, we created a 3D version of whack-a-mole, but with a ring of filthy toilets, and no moles. Very silly, and lots of fun, there were consistently lines of people in the computer lab who wanted to help us “test” it.
The extra little joke (that was was appreciated by most) was that we “borrowed” some models from other worlds, so the other students got the surprise of seeing some of their creations whacked with a plunger…and yes, that is Randy’s face, as well as the faces of our group, popping out in the end.
Not Another Breakout Game!
by Zach Beard, Sterling Ely, Jenica Rangos & Alok Menghrajani
2002
What this BVW world lacked in narrative, it made up for in sheer fun. (Ok, it was a bit glitchy, but BVW project isn’t?) The premise? Take a typical breakout/arkanoid/bricks style game, and make it not only 3D, but fully immersive. The player wears a headmount and holds a shield-like paddle with which they must hit a ball down corridors in all directions to break bricks. I’ve always wanted to play breakout like this, so it was pretty satisfying to build it so I could finally try it out.
In addition to painting the textures, such as on these virtual paddles, I built the real-life controllers for the game. Basically it was just a frisbee with a handle, a spot to mount a motion tracker, and a button to release the ball while using the grabby paddle.
An Evening Snack
by Adrian Perez, Sterling Ely, Amanda Kraemer & Ryan Freytag
2001
Timorous Timmy is afraid there’s a monster under his bed…
Of course, he’s right. The monster listens in from his lair underneath the bed to try & figure out what he needs to troll out near the edge so that he might catch himself a tasty treat…
I was the modeler for this project, but couldn’t resist giving Mr. Monster a cursory paint job before passing him off to Amanda.
Some original character idea sketches
Sock Boy
3d animation
Over the years, I’ve worked with 3D Studio MAX, Maya, and even trueSpace to model, texture, light & animate 3D characters & environments.
During an animation class at Carnegie Mellon, I created Hamsters in Space in Maya, and later worked with a small team to create Playin with Fire.
While taking the Building Virtual Worlds class, I used 3D Studio MAX to model and paint characters & environments for immersive virtual reality worlds such as The Quest for the Holy Grail and The Duel. (I also did some keyframe and motion-capture animation for these, but most of the animations for BVW projects were scripted by the programmer)
Most recently, however, I have been using 3DS MAX to create animations and still renderings of proposed architectural spaces and media designs for clients of Local Projects. The flythrough of SeaGlass: The Carousel at The Battery is currently being used by The Battery Conservancy to raise funds to complete building, the Astor Place redesign is still going through the proposal process, and the New York Visitors Center is now open to the public. A flythrough I produced with Local Projects was also instrumental in Local Projects & Thinc Design winning the proposal for the National September 11th Memorial Museum, but I’m not allowed to show that animation to anyone.
Vortex Zoom Encoder
I modified an existing template to create this site for Vortex Zoom Encoder by Immersive Media Research.
New York Visitors Center
Local Projects
2008
The New York Visitors’ Center offers tourists and residents alike a place to find out what’s going on in the Big Apple, and helps them plan accordingly. Visitors can use multitouch tables to plan their travels, and have the option to print a custom guide or watch a flythrough of their planned journey on the back wall.These renderings are from the planning & proposal stage, but the NYVC has now been completed, and is open for business. Check it out!