Category Archives: Portfolio

Game Live E-Leaderboards

Game Live E-Leaderboards

2007

Animated flash-based leaderboard & announcement system for the Championship Gaming Series portion of the Game U Tour.

Game Live E-Leaderboards

As part of the Game U Tour, I traveled to universities across the US, and helped set up  a few dozen gaming kiosks for students to come play. While running the Championship Gaming Series portion, I was responsible not only for running the tournaments, but for creating and running the electronic leaderboard & announcement system.

Tending the leaderboards

The animated through several announcements and brackets, pulling the data from a file on my laptop.

Game Live E-Leaderboards

I later created another E-Leaderboard system for Game Live Events to use in their NASCAR Challenge Tour.

Game Live E-Leaderboards

Game Live E-Leaderboards

Plunger Madness

2001

Admittedly one of the most sophomoric worlds (I was a sophomore, after all) in BVW history, we created a 3D version of whack-a-mole, but with a ring of filthy toilets, and no moles. Very silly, and lots of fun, there were consistently lines of people in the computer lab who wanted to help us “test” it.

The extra little joke (that was was appreciated by most) was that we “borrowed” some models from other worlds, so the other students got the surprise of seeing some of their creations whacked with a plunger…and yes, that is Randy’s face, as well as the faces of our group, popping out in the end.

plunger1

bathroom

Not Another Breakout Game!

by Zach Beard, Sterling Ely, Jenica Rangos & Alok Menghrajani
2002

What this BVW world lacked in narrative, it made up for in sheer fun. (Ok, it was a bit glitchy, but BVW project isn’t?) The premise? Take a typical breakout/arkanoid/bricks style game, and make it not only 3D, but fully immersive. The player wears a headmount and holds a shield-like paddle with which they must hit a ball down corridors in all directions to break bricks. I’ve always wanted to play breakout like this, so it was pretty satisfying to build it so I could finally try it out.

startscreen

3 - breakout paddles

In addition to painting the textures, such as on these virtual paddles, I built the real-life controllers for the game. Basically it was just a frisbee with a handle, a spot to mount a motion tracker, and a button to release the ball while using the grabby paddle.

An Evening Snack

snack1

by Adrian Perez, Sterling Ely, Amanda Kraemer & Ryan Freytag
2001 

snack2

Timorous Timmy is afraid there’s a monster under his bed…

snack4

Of course, he’s right. The monster listens in from his lair underneath the bed to try & figure out what he needs to troll out near the edge so that he might catch himself a tasty treat…

monster 3

I was the modeler for this project, but couldn’t resist giving Mr. Monster a cursory paint job before passing him off to Amanda.

monster sketch

Some original character idea sketches

3d animation

Over the years, I’ve worked with 3D Studio MAX, Maya, and even trueSpace to model, texture, light & animate 3D characters & environments.

During an animation class at Carnegie Mellon, I created Hamsters in Space in Maya, and later worked with a small team to create Playin with Fire.

While taking the Building Virtual Worlds class, I used 3D Studio MAX to model and paint characters & environments for immersive virtual reality worlds such as The Quest for the Holy Grail and The Duel. (I also did some keyframe and motion-capture animation for these, but most of the animations for BVW projects were scripted by the programmer)

Most recently, however, I have been using 3DS MAX to create animations and still renderings of proposed architectural spaces and media designs for clients of Local Projects. The flythrough of SeaGlass: The Carousel at The Battery is currently being used by The Battery Conservancy to raise funds to complete building, the Astor Place redesign is still going through the proposal process, and the New York Visitors Center is now open to the public. A flythrough I produced with Local Projects was also instrumental in Local Projects & Thinc Design winning the proposal for the National September 11th Memorial Museum, but I’m not allowed to show that animation to anyone.

New York Visitors Center

Local Projects
2008

The New York Visitors’ Center offers tourists and residents alike a place to find out what’s going on in the Big Apple, and helps them plan accordingly. Visitors can use multitouch tables to plan their travels, and have the option to print a custom guide or watch a flythrough of their planned journey on the back wall.These renderings are from the planning & proposal stage, but the NYVC has now been completed, and is open for business. Check it out!

Continue reading New York Visitors Center