standing nude
Sensetrument
2002 – wood, photoresistors, solenoids, bamboo
The Sensetrument is a percussion instrument that is played without being touched. When a hand passes over the one of the photoresistors, a solenoid strikes one of the bamboo pieces, producing a sound. There is also another solenoid on a variable timer to create a constant background beat.
It is a somewhat crude implementation of a cooler project that never happened. The original concept was to use IR sensors, so that ambient light was not required. At the time, every IR sensor I could find would simply not work right. (I’d breadboard it together and it would work, and then I’d actually assemble the final circuit, and it wouldn’t.) Infuriating, and cause for serious delay in the project timeline. The time spent fiddling with IR sensors before the last minute decision to give up and use photoresistors prevented a much needed coat of paint, as well as some more interesting parts of the project.
Ideally, it would be all black, and employ IR sender/recievers, allowing it to work in the dark. Each sensing panel would be wired to some sort of synthesizer, such as a ripped apart Casio keyboard, and when each note plays, LED lights would illuminate the sensing panel and the hand above it.
Alas, as it turned out, the sensetrument was a photoresistor-mediated percussion instrument. It has since been dismantled for parts, but was fun while it lasted. I’ve since found some wonderful (reliable) IR sender/recievers, as well as some IR rangers, so hopefully one of these days I’ll finally assemble what I set out to years ago in robotics class.
…Or maybe I’ll just buy a Theremin.
b0t
The Spinny Thing
2002 – wood, dc motor, BASIC stamp, LEDs, copper sheeting
The spinny thing uses the ol principle of image permanence to draw pictures and words in the air by spinning its two LED-covered arms.
grenade
jacket
Trilomo Camera
About Building Virtual Worlds
Building Virtual Worlds is the class at Carnegie Mellon started by the late great Randy Pausch that brings people from all majors together to create immersive virtual reality worlds.
Students are either modelers, painters, scripters, or “intangibles” and are arranged in groups of 4 for 2 weeks during which they create their 3D worlds. They are then regrouped to do it again 4 more times during the semester.
I’ve taken this class twice because, despite the gargantuan workload, it is an incredibly fun class, and a great experience working with others to create great things. In 2001, I was a modeler, meaning I created all the 3D objects that make up the virtual worlds, and in 2002, I was a painter, which means I created all the colors and textures that bring detail to those objects. I also did some animation, and created most of the start screens for the worlds I worked on.
Local Projects in Print Magazine
The company I work for, Local Projects, is featured in the latest issue of Print Magazine.
Click the images above, download the PDF, or go to printmag.com to read the article.
Believe it or not, there are actually 3 pictures of me in this spread, but they are all blurry, tiny, or of the back of my head 🙂